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No In-Fighting: Melee and projectile hits on Aligned people do not register. I think 7 can be problematic not to have on you as it often forces you to spend all your resources on maintaining a set of followers, and the lack of trait 7 makes trait 4 very useless.Ĭlass Solidarity: Can't hit people of your own class, or make them hostile. Sometimes it is just a minor improvement, sometimes it is very strong. These two traits are tricky to categorize. Loneliness Killer: When the player enters a new stage, an NPC of their same class is spawned alongside them and added to their party. Homesickness Killer: Followers will always follow you to the next floor. These traits are noticeable improvements to your playstyle, they are very desireable and will help your build significantly. Capped at 3 followers.Ĭonfident in Crowds: The more followers you have, the more damage you cause. Safe in Crowds: The more followers you have, the less damage you take. They aren't hugely important but they still make your build stronger overall.Īrmy of Five: Recruit a maximum of 5 followers.
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The traits above are small improvements to your playstyle. Share the Health: Health items you administer to yourself will affect your followers. Infectious Spirit: Followers gain extra health. Lets take a glance at all of the follower-related traits in the game. After a lot of experimenting, I've come to the conclusion that ONE single trait will make or break a run with followers and the following will be my argument as to why this single trait should be built-in for the aforementioned reason. However, if your preferred playstyle is to recruit a bunch of followers, I'm afraid you're SOL. Your options are limitless and your character only grows stronger as you advance. You can start off as a sneaky character, a strategic character, or you can go guns blazing or your fists up and ready to knock people out. I love Streets of Rogue because of how you can pick a very specific playstyle and then unlock rewards and traits that compliment your playstyle.
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